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It is the sequel to the game Super Mario Galaxy [3] and is the fourth 3D platformer entry in the Mario franchise ; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for.
The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity , and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi , new power-ups like the Cloud Flower , and the use of a guide within the game for beginner players.
All releases of the game except for the American version include a beginner’s DVD to help players understand the controls and items if they have not played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the Nintendo Channel. Shining stardust falls on the Mushroom Kingdom once every hundred years.
That time had come again Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma. With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him…. Super Mario Galaxy 2 is “another story of stardust”. Princess Peach invites Mario to share some cake while watching the shooting stars.
On his way to Peach’s Castle, Mario finds a lost Baby Luma , who seems to like Mario and jumps into his hat, granting him spin power.
Near the castle, Mario discovers it under attack by Bowser , now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe. In response, Lumas who crashed near the castle offer to aid Mario to chase Bowser by transforming into a Launch Star and launching Mario to space. After collecting a Power Star, Mario arrives on a planet-like object, where he meets Lubba , who tells him that his crew and their spaceship were attacked by Bowser.
Realizing both him and Mario need each others’ help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into Starship Mario , which is used to travel through space and find more Power Stars.
During his travels, Mario has to deal with Bowser’s forces, including Bowser Jr. Finally, Mario and friends locate Bowser’s Galaxy Generator , where Bowser is fought for the final time. After Bowser’s defeat, his empire becomes undone, and Peach is saved.
A comet which was caught by Bowser’s fortress is also freed and is revealed to be the Comet Observatory. Rosalina then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he’s reunited with his “mama”, heads back to his home, and takes Mario’s cap as a souvenir, much to Mario’s surprise.
Along the way, Bowser is shown in a tiny form near Peach’s Castle. If the player collects the first Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory’s Library. She has finished reading a story to them possibly the events of the game itself and plans on telling the Lumas a new story about the Green Power Stars. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets.
From there, the player must hunt down all the Green Stars. It houses the last two Power Stars, and when the last one is reached, Rosalina congratulates the player and appears on Starship Mario. The gameplay is similar to Super Mario Galaxy , with a focus on platforming based on and around 3D planets of varying sizes and with many different types of surfaces.
Launch Stars reappear for interplanetary navigation, along with a Luma and Mario ‘s spin action. Additionally, the concept of “dark matter” appears as the medium of which Cosmic Clones are composed, and as a portal through which Airships emerge.
The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied. Mario is controlled with the analog stick and can jump with the. The works just as the trigger did in Super Mario The player uses it to make Mario crouch, do Somersaults , and do Long Jumps.
The centers the camera behind Mario, while the can adjust the camera angle manually. By pressing the upper part of the , the player can enter a first-person perspective. The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen.
Shaking the Wii Remote or Nunchuk makes Mario perform a spin. One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. When Mario finds a Yoshi egg , he can crack it to release and use Yoshi. Yoshi changes colors when eating either a Dash Pepper , Blimp Fruit or Bulb Berry ; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, and a Bulb Yoshi lights up and shows hidden paths for a certain amount of time, respectively.
When utilizing Yoshi, the player’s Wii Remote cursor turns into a red sphere that detects targets for Yoshi’s tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers. Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros. For traveling between different galaxies, Mario uses a planet shaped like his head, Starship Mario. Starship Mario can be explored, much like the Comet Observatory, although it is smaller.
Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star cursor, the second player is a Co-Star Luma. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy , but now they can pick up coins including Purple Coins and mushrooms, defeat enemies by spinning, stop the Star Ball while player 1 is riding on it , activate checkpoints, and flip switches.
In some levels, the player may watch the Tip Network , which is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on their way, an entity known as the Cosmic Spirit asks Mario if he needs some help. Activating this mode, Mario passes automatically through the level to find the Star.
The player may stop this mode by pressing the , though once the player has chosen this mode, they finish a level by getting a Bronze Star instead of one gold. The player must play through the level without the Cosmic Guide to gain a gold Star. Unlike in Super Mario Galaxy , the player can now switch between playing as Mario or playing as Luigi in certain levels.
If the player clears Bowser’s Galaxy Generator , Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher but has reduced traction. Super Mario Galaxy 2 is set in outer space. With the exception of the prologue that is staged in the Mushroom Kingdom , all levels — referred to as “galaxies” in this game — occur on distant, off-world lands.
A galaxy is a cluster of planetary objects and other celestial bodies that can be traveled between. Most of these objects have their own gravitational pull. This prevents Mario from falling off their edge and mitigates the chances of the player getting lost.
Most planets are spherical or at least have rounded edges to complement this concept. Not all planets are structured like this: some are structured like traditional Super Mario courses and have their center of gravity below their mass. Many galaxies take place on two-dimensional planes and Mario’s movement options are restricted accordingly i.
There are galaxies entirely on 2D planes, but also ones that feature both 2D and traditional 3D segments. They are usually restricted to specific planets and conveyed through environmental context. Many galaxies feature switches mounted into the landscape that change the entire level when interacted with.
Some shift between the gravity being pulled from the floor and ceiling. Others slow down time, or shift placement when Mario spins. The theme of space is more subdued in Super Mario Galaxy 2 than it is in its predecessor.
While there are galaxies that feature skyboxes with nebulas and stars, the most recurring backdrop is a blue sky with fluffy clouds. However, the game does convey the outer space setting in ways distinct from the first Super Mario Galaxy. As Starship Mario , the game’s hub, travels through space, it passes asteroid belts, falling stars, and black holes. Lumas , star children introduced in its predecessor, appear in nearly all galaxies and on the hub.
The game’s thematic core is surreal and whimsical. Rather than resemble a spacecraft, the hub is a grassy planetoid shaped like Mario’s head and has a wooden bow like a seafaring vessel. Gulls fly alongside the ship, as if it were on the open ocean. The whole game is framed from the perspective of an unseen narrator reading a storybook to the player, and many locations have Carrollian elements. A pair of robots have tea together in a garden on Starship Mario. Several galaxies resemble topiaries and dollhouses.
Some planets look like wooden blocks, candies, clouds, and musical instruments. According to producer Shigeru Miyamoto , the integration of 2D levels derived from a desire to make Super Mario Galaxy 2 more accessible and less daunting to players inexperienced with 3D platformers. Integration of elaborate switch elements bore from the desire to differentiate Super Mario Galaxy 2 from its predecessor similarly to how The Legend of Zelda: Majora’s Mask was differentiated from Ocarina of Time For example, the first galaxy to feature the Spin Drill item, Spin-Dig Galaxy , visually alludes to construction sites and has enemies that tunnel through soil.
In Super Mario Galaxy 2 , levels are accessed linearly within worlds. This is a departure from the proceeding 3D Super Mario games and is comparable to the 2D ones. The player accesses worlds from the Starship Mario , a small planetoid that serves as the game’s hub.
When Mario steps on a panel on the starship’s bow, the perspective rapidly pans out to a view of the current world. Starship Mario — itself shaped like the protagonist’s head — is a stand-in for Mario himself that can be moved between galaxies like a cursor.
Galaxies are unlocked unilaterally — collecting a Power Star within one opens up paths to the nearest galaxies. Except for World S , the final galaxy of each world is a boss galaxy that features a fight against Bowser Jr.
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